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How and Why We Play (Games!)

My “How to Play” book was created through research, iteration, and execution of design ideas while pursuing my thesis project AXIS.

This project challenged me to conceptually understand what players bring with themselves to a game, what systems and structures a game provides to the player, and how these intrinsic interactions create a game experience.

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Logos, Lately

Freelancing means I’m tasked with lots of logo designs!

Pictured: Logo for Whispers of Truatra, a Tabletop RPG game currently in development

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Landing at MAGFest

Soarin’ Scurry, the two-player racing game I created with two fellow game designers under our collective Dolphin Dungeon, was shown at MAGFest from Jan. 3 - 6, 2019, and Jan. 2 - 5, 2020.

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Fantasy Sports in Action

Some recent publication work for Bang Average’s FPL Fantasy Draft Guide, a great resource for newcomers and long-time fantasy players alike.

AXIS, a two-player cooperative game about exploring dimensions and sending objects between them.


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Prime-time crime

a four-player competitive game

Stomach Bug, a mobile wave-based survival game

Hamstronaut, a short narrative game about a mutant hamster finding his way home